Hello all!
For this update we'd like to list the numerous differences between Wanderlust: Rebirth (which is currently available) and our upcoming Wanderlust: Adventures game. Though most people out there might label Wanderlust: Adventures a "sequel", we feel that this game will offer an experience so different that it would be wrong to do so.
This has prompted us to name our next game "Wanderlust: Adventures" instead of "Wanderlust: Rebirth 2". The following is a list of features from Rebirth - which are being carried over into the Adventures - along with how they've been changed.
WANDERLUST: REBIRTHBasic Menu SystemsFast-Paced Combat Linear Chapter Experience (Story Mode) Points tallied at the end of chapters Character Points distributed after Chapters Normal, Hard and Epic Modes 4 Unique Classes 2 Characters per Class Skill-Based Progression Occasional Companion AI (single player) Static Encounters (always the same) Material Drops & Crafting Emphasis 5 Different Gear + Gems 20 Inventory Slots | WANDERLUST: ADVENTURESGraphically Enhanced MenusFast-Paced Combat Non-Linear Free-Roam Experience (Adventure Mode) Experience calculated at the end of each battle Skill points distributed at any time Normal and Epic Modes 4 Unique Classes (with many changes/upgrades) 2 New Characters per Class + Color Customization Level-Based Progression with Skill-Based Bonuses Ability to hire and level-up most npcs (single & co-op) Randomized Encounters Random Loot Drops with Optional Crafting 6 Different Gear + Gems Up to 30 Inventory Slots + Gear Comparison Menu |
NEW FEATURES World Map Menu Re-designed Awards Menu Integrated Hotkey Menu into re-designed Skills Menu Each level earns a Skill point to distribute Most Skills max out at Skill Level 3 Randomized Dungeons Night/Day System Drop-in and Drop-out play in overworld |
* This list is incomplete; not all our planned features are listed here.
So as you can see, we've been working hard to augment, improve, and sometimes even completely re-design many elements of the game from Rebirth to Adventures; all of which was based on user feedback.
So as you can see, we've been working hard to augment, improve, and sometimes even completely re-design many elements of the game from Rebirth to Adventures; all of which was based on user feedback.
We hope you all are look forward to Wanderlust: Adventures as much as we are! Until next log!
~Matt
i for one am very excited to see this rebirth of 'rebirth'! looks great, can't wait!!
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