Friday, July 27, 2012

The Uniqueness of Wanderlust: Rebirth (Part I)

Wanderlust: Rebirth is a co-operative online Role Playing Game, but not like what you'd expect. While W:R certainly draws major influences from RPG legends like Secret of Mana and Legend of Zelda: A Link to the Past, the co-operative and replay-able aspects of W:R are derived from great, skill-based games like Halo, Gears of War, and Project Gotham Racing.

"...the fighting system in Wanderlust: Rebirth is unique and easy to pick up." ~ Indie Game Magazine

Wanderlust broke from the tradition that "with more time played, the better you become" and replaced it with "you're only as good as you play". Each time you complete a chapter of the story, you are awarded Character Points to advance your character, but only if you did better than your previous best score. In addition to this criterion, your score is based on how many awards you earn while playing the chapter. Thus, your advancement is based solely on how well you play the game, not how much you play.

Granted, over time you can improve your character in W:R, but new challenges await you as your character advances; there is always a new game mode or more difficult portion of the game that will challenge even the strongest character because your success in W:R is ultimately based on your skill as a player and teammate.

~ Yeti Trunk

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