Tuesday, September 10, 2013

"Wanderlust Adventures" Developer's Log - 15

Please keep in mind that all of the images in Developer's Logs are for Wanderlust Adventures, a new title being worked on by Yeti Trunk, and are a Work In Progress; most of them are mockups or early prototypes.

Hello again everybody! Time for an update on your most anticipated game!

I'm sure those of you who have been following our developer logs have noticed that we have slowed down on how often we update you. There are multiple factors for this, with the primary being:

  • We've been finalizing features that we've already announced.
  • We've been focusing more on content than new features.
  • We aren't planning on announcing the new features we have worked on.

But, today, we have a few items to share with you all...

Is that a mouse cursor?

Many of our Wanderlust: Rebirth players requested the ability to utilize the menus with their mouse cursor, so we've added this capability in Wanderlust Adventures. There will also be a scroll-bar in menus that have extra menu options beyond what is visible, and the scroll-bar can be manipulated with the mouse. This feature will be especially appreciated by those who use the Sorcerer character class (which uses the mouse to aim their spells).

 Nifty comparison window

Seen in this image: The 'Divinity' stat - which increases how much HP your character is healed for when healed by your own spells or other players' healing spells.

Not seen in this image: Some random items can now have a 'prefix' in front of their names. Those of you familiar with Wanderlust: Rebirth will recognize them: "Imbued Scimitar", "Enchanted Headgear", "Vorpal Blade", etc. Those names will appear when a random stat was maxed out on the item you found. We've also put in a few bad-names like "Rusted" and "Cracked" to denote when you randomly found an item with one of the worst stats possible.

Look very closely

It's hard to see but we're implementing support for a foreground image being placed in dungeon screens instead of just 'blackness'. You can see the rocks below my character's torchlight (just past the bottom wall). This should help immerse players into the dungeon by inspiring a feeling of being inside a structure or under ground.

Not seen in this image: Players will be able to join other players' games as long as the group is not currently in a dungeon. Since the world is so large, and since most of the time players will be exploring this world outside (and not in dungeons), this should mean there will be many more games on the server list to join.

That's all for today, see you all next time!

 ~ Yeti Trunk


  1. May have a dark plot; but a promising fabulous game design all-around! :D

  2. Really like the UI assets, keep up the good work!

  3. Cant wait to see more, looking great so far!