Saturday, July 4, 2015

v. Broadsword +20

NEW: Changed enemy rarity colors to match item rarity colors
NEW: Killing Bosses and Mini-Bosses no longer count as "Events"
NEW: Extended distance that basic attacks can hurt enemies
NEW: Added slash effect for basic attack (to show where you will hit)
NEW: Sorcerer - Energize now places energy ring around destination
NEW: Lowered "Wolfpack" Quest to only 10 required Dire Wolf kills
BUGFIX: Event maps are not properly locked when joining a game in event maps
BUGFIX: Addressed issue with ambushes not working in dungeons
BUGFIX: Fixed two typos in quest dialogues (Desert and Barrens)
BUGFIX: Crusader - Healing Aura sounds happening when they shouldn't
BUGFIX: Crusader - Divine Hammer heals caster
BUGFIX: Events do not lock after completion

06/20/2015 - v. Broadsword +19

NEW: Made change to Monster AI - they will be more likely to aggro if hurt
NEW: Blood Plant enemy no longer spawns with vines around it (performance hit)
NEW: Made some dialogue changes (Desolates Outpost and ending)
NEW: Overhauled the backend of the Custom Keybinding Menu
NEW: Added some new keymapping options to the Custom Keybinding Menu
BUGFIX: Some monsters do not aggro even if hurt
BUGFIX: Bandit Marksman will auto-hit if player hides while he is shooting
BUGFIX: Possible to get stuck in Overgrowth Boss room
BUGFIX: Campfire south of Exploratorium doesn't function (remove)
BUGFIX: Cannot begin Quest #2 of the Desert Outpost
BUGFIX: Sometimes keyboard hotkeys (Skill Menu) are not in the right spot
BUGFIX: Chat not showing proper player name colors (beta and dev only)

No comments:

Post a Comment