We wanted to take a moment to share with you the incoming media coverage about our 'little' RPG. Take a look at what sites around the net - and the world - are saying...
Z-Giochi - [8/10] "Although the game may seem short on paper, its great replay value makes it potentially infinite, in fact, if you will be taken from the game continue to play and replay the levels in search of more powerful items or to obtain a higher valuation to enhance their character , the campaign also provides us with three possible endings to the game."
Every Eye - [8.8/10] "So there are "no easy short cuts", and to enhance your character must constantly engage. We must confess that I found this particular progression system quite challenging and competitive : getting married among each other perfectly with the gameplay of the title, choral and layered, actually increases the already high replay value. In fact, although the story mode can be completed in about five hours, once again directly face all ten chapters (available in three levels of difficulty) represents the true challenge of the game, which we are involved in the search for better equipment, the recovery of treasures and bosses secrets: everything to unlock the true ending of the game, which is obtained with difficulty and after several playthrough."
Where I Live [No Score] - "Costing only $10 on Steam and weighing in at a mere 20 megabytes, Wanderlust: Rebirth is a game that won't strain your credit card, your bandwidth or your gaming system. In short, it's good bang for your buck and deserves a place in your library."
And following is an excerpt of an interview by 8-Bit Monster of Matthew Griffin, coder of Wanderlust: Rebirth and co-founder of Yeti Trunk:
8-Bit Monster [8/8/2012] - "Are there any games you looked to while in development, for inspiration? I was heavily inspired by Guardian Heroes, Gears of War 2, Halo 2, Diablo, Project Gotham Racing and Legend of Zelda: A Link to the Past. Some of these influences may seem strange but they all played a role in how Wanderlust was designed from my end. For example, I loved PGR’s Kudos system in how it rewarded you after a race for doing spectacular feats or racing in an optimal way and this was an inspiration for our Awards system and how you level up your Character Skills. Halo 2 also gave you awards for headshots and other things, which also influenced me. Gears of War 2 for its “Horde Mode” and replay ability because of the skill required."