[PATCH 2.78]
+ SP Now gradually increases while not defending (instead of in clumps)+ Attempted to better balance SP costs for Fighter and Alchemist
+ Removed high score star icons from game (temporarily)
+ [FIX] SP no longer drains during cinemas
+ [FIX] Players could put more than one point into single-point skills
+ [FIX] Addressed game "freezes" when global server is down
[PATCH 2.77]
+ Counter attacks now only 'count' when they connect on an enemy+ Overkills only 'count' when they hit any enemy with 10+ remaining HP
+ Defending now drains SP (higher the difficulty, faster the drain)
+ Being hit no longer drains SP
+ Blocking now negates freeze (except if burning), stun, and sleep effects
+ Basic Attack no longer uses SP
+ [FIGHTER] Power Slash now knocks enemies back
+ [FIGHTER] Increased movement speed of Aerial Slash
+ [FIGHTER] Player now invincible during jump in Aerial Slash
No comments:
Post a Comment